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Knowledgebase
Importing your own routes from older Trainz versions – the official process.
Posted by N3V Games (Paul) on 03 August 2015 05:07 PM

TRS19 and T:ANE have been designed to be backwards compatible with the majority of content from previous versions of Trainz so it is possible to import your content from TS12 (or previous versions) into your new version of Trainz

It is important to know that both TRS19 and T:ANE require the original textures to show correctly in-game, and therefore built-in content, which does not contain source files, cannot be imported directly (or it will show with errors).

We are currently in the process of uploading built-in content from previous versions of Trainz to the Download Station which will provide access to that content.

Here is our recommended approach for importing a route and it’s dependencies from your older build:

  1. In Content Manager, select the group of files you want to import excluding the built-in assets (if you are unsure how to do this, see this article for the process to select all the non-built dependencies)
  2. In Content Manager, use Ctrl-A to select the full list of assets, then Ctrl-E to open the items for edit.
  3. Navigate to your Userdata > Editing folder (default is: C:\Program Files (x86)\N3V Games\Trainz Simulator 12\UserData\editing for TS12 and C:\Users\<username>\AppData\Local\N3V Games\TANE\build xxxxxxx for TANE)
  4. Launch T:ANE, click on “Manage Content” then drag the folders from the above Editing folder into the T:ANE Content Manager window.
  5. To ensure you don’t overwrite newer versions of files, in T:ANE Content Manager, filter on Date Installed = Today, then r-click “Open-for-edit” and r-click “Revert Unsubmitted Changes”
  6. You now have the new route, and all the non-builtin items in T:ANE, so next we need to get the builtin items from the DLS
  7. In T:ANE Content Manager, select the Route that you imported and R-Click > Download. This will check the DLS for further missing  Dependencies and download those items and their dependencies.
  8. Don’t forget to go back into your old build and Revert the content you had Open for Edit

Following this process, you do NOT need to run a database repair as T:ANE already knows about the assets when you imported them. (See this article about moving “packages” which DOES require a db rebuild)

Also, do NOT attempt to bring your older build assets over into T:ANE by simply copying your Local folder (you can import the entire folder by dragging and dropping it onto Content Manager but using the steps above is more robust).

Please note that the following items cannot be imported into T:ANE directly:

  • Trainz built-in content (but this can be downloaded from DLS)
  • .ja files
  • .tzarc files

Tags: Asset, Session, download, station, TANE, import, moving, content, TRS19, texture errors

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